AoeStats
← Drako

Arena

509967335Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 30m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
807
+16
🇨🇿 Bohemians · Czechia
776
+16
🇨🇿 Bohemians · Czechia
801
-16
🇨🇿 Spanish · Czechia
801
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 606 12:12 19:52 — ⚔ M@A FC
18 552 11:16 16:56 — ⛏ Fast Castle
16 482 14:18 22:42 — ⛏ Fast Castle
14 423 10:57 20:19 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,475 6,645 1,605 930 16,655 22,963
5,840 6,210 1,955 850 14,855 17,665
5,830 5,210 2,170 990 14,200 14,807
5,625 5,035 890 600 12,150 14,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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