AoeStats
← Drako

Black Forest

509953571Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 98m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
904
+13
🇪🇸 Persians · Spain
875
+14
🇫🇷 Magyars · France
860
+15
🇮🇹 Mongols · Italy
851
+15
🇦🇷 Malians · Argentina
945
-20
🇦🇷 Franks · Argentina
821
-14
🇨🇿 Bohemians · Czechia
788
-12
🇹🇷 Huns · Türkiye
764
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 2,817 11:08 17:37 32:06 ⛏ Fish Boom FC
27 2,660 13:11 23:39 36:57 ⛏ Fish Boom FC
26 2,543 11:51 17:34 31:05 ⛏ Fast Castle
22 2,156 12:51 24:00 35:50 ⚔ FC into Skirms
19 1,912 13:13 18:51 29:10 ⛏ Fast Castle
17 1,686 14:02 23:08 37:12 ⚔ Skirmisher Rush
15 1,495 13:29 22:52 34:59 ⛏ Fish Boom FC
14 1,336 18:11 29:35 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,815 54,306 42,365 5,750 157,236 174,591
64,860 31,048 30,795 3,545 130,248 134,705
47,130 33,275 43,835 4,545 128,785 177,674
41,995 50,200 29,730 3,790 125,715 130,704
57,105 32,898 20,220 3,585 113,808 121,457
64,390 27,140 6,955 3,840 102,325 142,307
36,770 33,200 18,005 3,630 91,605 116,158
24,240 32,685 14,780 2,975 74,680 80,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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