AoeStats
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Nomad

509288002Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 61m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1216
+13
🇺🇸 Huns · United States
1131
+17
🇩🇪 Persians · Germany
1144
-15
🇩🇪 Berbers · Germany
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,953 13:12 17:21 34:19 ⛏ Fish Boom FC
29 1,807 19:59 31:08 — ⚔ Fish Boom into Archers
24 1,482 15:53 24:49 39:56 ⛏ Fish Boom FC
19 1,145 14:42 19:45 29:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,935 26,618 20,775 7,650 99,978 103,041
22,720 18,515 12,320 1,910 55,465 57,094
9,290 18,175 10,075 2,930 40,470 42,386
12,230 15,646 9,875 1,375 39,126 51,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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