AoeStats
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Nomad

507667531Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 64m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1129
+15
🇩🇪 Berbers · Germany
1129
+15
🇺🇸 Dravidians · United States
1105
-16
🇺🇸 Lithuanians · United States
1094
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,734 13:29 20:13 41:18 ⛏ Fish Boom FC
54 3,445 12:54 17:09 39:36 ⛏ Fish Boom FC
33 2,138 14:14 20:57 — ⛏ Fish Boom FC
33 2,112 12:54 21:42 44:35 ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,670 29,505 16,120 7,550 87,845 94,683
33,175 34,875 13,005 1,350 82,405 84,139
19,565 25,636 28,635 1,195 75,031 85,948
19,400 18,305 6,685 2,580 46,970 47,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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