AoeStats
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Oasis

510141139Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 76m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1158
+14
🇩🇪 Hindustanis · Germany
1158
+14
🇩🇪 Poles · Germany
1325
-21
🇩🇪 Koreans · Germany
921
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 2,648 9:50 22:32 38:04 ⚔ Archer Rush
27 2,085 9:50 19:58 34:45 ⛏ Fast Castle
23 1,723 12:43 19:02 37:32
14 1,066 12:07 17:20 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,220 28,494 20,750 2,505 130,969 134,492
45,835 27,155 32,405 5,405 110,800 132,699
44,505 26,698 30,575 1,865 103,643 120,917
25,655 28,629 13,515 2,770 70,569 84,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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