AoeStats
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Pilgrims

508474245Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 28m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1197
+14
🇩🇪 Mongols · Germany
1177
+14
🇩🇪 Bulgarians · Germany
1154
-14
🇩🇪 Magyars · Germany
1154
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 995 10:29 20:28 27:44 ⚔ Fish Boom into M@A
33 951 10:50 15:59 — ⛏ Fish Boom FC
28 795 10:03 18:23 — ⛏ Fish Boom FC
15 419 11:40 16:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,550 6,951 1,275 1,615 15,391 17,466
6,580 4,746 2,820 1,000 15,146 15,425
6,350 6,023 1,365 300 14,038 14,943
5,025 3,430 750 1,535 10,740 11,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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