AoeStats
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Black Forest

510749096Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 55m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
702
+6
🇮🇹 Vikings · Italy
702
+6
🇮🇹 Huns · Italy
632
+8
🇧🇷 Romans · Brazil
527
-10
🇨🇳 Chinese · China
413
-6
🇪🇸 Bohemians · Spain
353
-4
Player eAPM Actions Feudal Castle Imperial Opening
19 1,028 12:02 23:32 39:18 ⛏ Fast Castle
15 823 15:01 22:09 34:49 ⛏ Fish Boom FC
14 778 14:25 23:34 47:19 ⛏ Fast Castle
14 748 12:48 27:01 39:44 ⛏ Fish Boom FC
9 513 15:13 25:31 35:59 ⛏ Fish Boom FC
7 369 17:52 26:56 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,890 23,495 18,955 1,950 62,290 68,829
16,740 21,840 15,010 2,250 55,840 65,339
23,015 17,572 9,430 5,005 55,022 72,435
16,650 17,525 11,650 1,500 47,325 72,651
16,005 12,302 9,900 2,900 41,107 58,537
16,075 11,557 3,635 1,555 32,822 40,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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