AoeStats
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Black Forest

510554141Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 44m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
647
+8
🇭🇰 Persians · Hong Kong SAR China
577
+10
🇨🇳 Franks · China
548
+11
🇬🇧 Inca · United Kingdom
496
-12
🇨🇴 Magyars · Colombia
462
-10
🇪🇸 Britons · Spain
360
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 895 9:51 22:39 32:01 ⛏ Fast Castle
18 810 13:16 20:48 35:32 ⛏ Fast Castle
12 540 18:26 31:37 42:44 ⛏ Fast Castle
9 409 18:30 35:42 — ⛏ Fish Boom
8 352 14:47 21:26 — ⛏ Fast Castle
4 169 11:33 38:14 —

Resources

Player Food Wood Gold Stone Spent Collected
18,985 20,790 7,330 2,080 49,185 57,930
16,705 11,655 4,685 2,050 35,095 47,090
9,195 10,482 3,150 1,745 24,572 32,348
8,150 8,630 2,370 1,280 20,430 27,224
6,945 6,812 1,605 1,465 16,827 18,862
4,555 3,700 760 850 9,865 11,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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