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Coastal Forest

510294347Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 35m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1524
+16
🇹🇼 Bengalis · Taiwan
1511
+16
🇨🇳 Cumans · China
1510
+16
🇨🇳 Bulgarians · China
1483
+26
🇮🇹 Huns · Italy
1551
-17
🇺🇸 Vietnamese · United States
1547
-18
🇹🇼 Dravidians · Taiwan
1491
-15
🇭🇰 Portuguese · Hong Kong SAR China
1484
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 2,918 10:23 15:12 — ⛏ Fast Castle
60 2,147 10:22 15:07 — ⛏ Fish Boom FC
54 1,910 8:55 23:36 — ⚔ Scout Rush
53 1,869 11:53 15:27 31:00 ⛏ Fish Boom FC
49 1,728 9:14 30:10 — ⚔ Archer Rush
43 1,518 10:24 16:19 — ⛏ Fish Boom FC
40 1,425 9:39 32:29 — ⚔ M@A into Archers
34 1,197 11:06 14:57 32:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,130 17,485 8,000 2,700 43,315 49,279
16,620 11,268 8,010 200 36,098 37,693
10,835 12,458 6,070 1,640 31,003 33,357
13,885 7,642 8,350 200 30,077 32,648
8,425 10,289 6,535 100 25,349 29,796
12,520 6,100 5,195 300 24,115 25,266
7,975 9,055 6,180 95 23,305 25,728
6,085 6,532 1,350 715 14,682 15,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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