AoeStats
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Nomad

509455749Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Slavs · Denmark
1486
+14
🇨🇦 Japanese · Canada
1310
+21
🇩🇪 Khitans · Germany
1440
-18
🇩🇪 Berbers · Germany
1417
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,281 12:38 24:35 41:12 ⚔ Fish Boom into Scouts
25 1,346 12:24 18:27 36:08 ⛏ Fish Boom FC
24 1,250 14:33 22:12 44:51 ⛏ Fish Boom
22 1,187 12:22 25:48 31:59 ⛏ Fish Boom into Galleys FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,490 10,655 14,315 10,920 59,380 74,275
20,395 21,236 11,530 2,665 55,826 60,511
17,195 13,890 4,025 4,050 39,160 40,348
9,350 12,119 5,180 3,510 30,159 31,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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