AoeStats
← PrestoBeast4034

MegaRandom

509243876Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1443
+15
🇺🇸 Slavs · United States
1420
+16
🇧🇷 Chinese · Brazil
1447
-16
🇧🇷 Wu · Brazil
1412
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,980 9:23 23:31 41:11 ⚔ Archer Rush
41 2,403 9:54 25:28 48:56 ⚔ Scout Rush
40 2,323 9:12 25:28 44:50 ⚔ Archer Rush
39 2,313 9:31 25:37 46:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,060 23,077 17,465 3,375 78,977 87,053
23,985 20,622 17,820 2,980 65,407 76,190
26,090 17,465 11,685 2,225 57,465 61,540
18,425 8,922 10,205 1,375 38,927 41,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.