AoeStats
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Arena

509237110Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1519
+12
🇺🇸 Byzantines · United States
1517
+13
🇺🇸 Spanish · United States
1456
-13
🇺🇸 Berbers · United States
1432
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,699 11:18 14:40 31:35 ⛏ Fast Castle
44 2,295 11:19 14:53 26:41 ⛏ Fast Castle
38 1,975 11:02 15:37 28:53 ⛏ Fast Castle
32 1,705 10:35 14:57 27:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,830 22,520 18,735 3,550 78,635 91,060
30,330 17,675 12,125 3,450 63,580 74,643
26,900 19,230 10,880 1,640 58,650 66,602
25,045 15,185 12,385 1,830 54,445 57,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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