AoeStats
← PrestoBeast4034

Black Forest

507398891Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 47m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1544
+13
🇨🇦 Persians · Canada
1385
+18
🇺🇸 Koreans · United States
1472
-16
🇺🇸 Bohemians · United States
1447
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,345 11:29 15:36 29:18 ⛏ Fast Castle
42 1,976 12:02 29:24 40:50 ⚔ Fish Boom into Archers
40 1,894 9:46 22:23 36:11 ⚔ M@A FC
29 1,368 10:45 17:15 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,595 19,407 19,505 3,745 80,252 82,261
18,525 32,814 13,275 3,725 68,339 74,705
18,200 20,599 7,255 3,145 49,199 51,390
14,640 12,153 3,815 2,870 33,478 37,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.