AoeStats
← Death_Rider

Arabia

510932768Analyzed
2v2 RM · 14h ago on Oct 3, 2026· 55m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
870
+16
🇩🇪 Italians · Germany
860
+16
🇺🇸 Magyars · United States
872
-16
🇺🇸 Mongols · United States
865
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,723 9:22 21:27 38:27 ⚔ Scout Rush
21 1,144 10:20 15:15 39:18 ⛏ Fast Castle
21 1,176 10:36 23:31 48:59 ⚔ Scouts into Skirms
17 927 11:19 26:05 50:39

Resources

Player Food Wood Gold Stone Spent Collected
29,045 22,085 12,635 4,500 68,265 72,177
22,945 24,805 10,315 3,275 61,340 67,008
21,355 19,033 4,880 4,200 49,468 60,773
15,540 11,923 3,900 2,320 33,683 38,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.