AoeStats
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Arena

510579157Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 60m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
895
+14
🇹🇷 Khmer · Türkiye
864
+16
🇹🇷 Persians · Türkiye
857
+16
🇲🇹 Magyars · Malta
898
-18
🇩🇪 Maya · Germany
860
-15
🇨🇿 Portuguese · Czechia
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,304 10:21 17:07 31:25 ⛏ Fast Castle
20 1,192 10:47 19:52 31:40 ⚔ FC into Skirms
19 1,128 10:53 17:48 31:34 ⛏ Fast Castle
18 1,120 12:20 18:22 27:08 ⛏ Fast Castle
18 1,097 11:37 15:16 32:43 ⛏ Fast Castle
13 766 11:38 20:50 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,895 29,120 22,930 5,450 89,395 98,427
23,215 29,810 26,690 3,055 82,770 88,670
27,745 26,450 16,645 1,500 72,340 103,523
25,750 12,630 12,810 2,800 53,990 97,162
15,020 17,410 11,860 3,795 48,085 54,830
12,340 12,455 3,955 1,800 30,550 48,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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