AoeStats
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Pilgrims

509280851Analyzed
3v3 RM · 8d ago on Sep 26, 2026· 28m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
976
+15
🇨🇦 Khmer · Canada
975
+15
🇨🇦 Britons · Canada
943
+16
🇨🇳 Teutons · China
1022
-19
🇩🇪 Byzantines · Germany
922
-14
🇺🇸 Huns · United States
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,195 9:38 16:31 26:54 ⛏ Fish Boom FC
21 608 13:14 23:42 — ⛏ Fish Boom FC into Fast Imp
19 544 13:27 20:49 — ⛏ Fast Castle
9 263 9:48 18:05 — ⛏ Fish Boom FC
6 164 11:54 — — ⛏ Fish Boom
5 140 12:44 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,430 5,490 2,275 2,250 15,445 16,707
5,000 4,777 1,600 1,500 12,877 15,277
5,875 4,660 500 400 11,435 12,614
5,280 2,425 1,430 850 9,985 11,156
1,600 1,050 50 100 2,800 3,951
1,300 1,350 0 100 2,750 3,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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