AoeStats
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Pilgrims

509276869Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 29m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1004
+13
🇨🇴 Maya · Colombia
923
+16
🇩🇪 Turks · Germany
937
-15
🇦🇹 Teutons · Austria
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 760 14:12 26:01 — ⚔ Fish Boom into Scouts
18 515 12:26 21:55 — ⚔ Fish Boom into Scouts into Towers
17 496 14:26 18:51 — ⚔ Fish Boom FC into Archers
15 430 12:10 27:08 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,290 6,900 1,990 850 15,030 15,374
4,590 6,320 2,890 100 13,900 14,517
5,960 5,215 990 1,100 13,265 15,046
5,880 5,350 895 850 12,975 13,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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