AoeStats
← Death_Rider

Black Forest

509105275Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 64m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
960
+17
🇩🇪 Portuguese · Germany
914
+19
🇪🇪 Dravidians · Estonia
1029
-20
🇦🇺 Gurjaras · Australia
923
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,169 11:43 22:06 31:53 ⛏ Fast Castle
30 1,899 13:11 17:31 33:54 ⛏ Fast Castle
23 1,485 12:03 21:59 37:14 ⛏ Fast Castle
22 1,383 9:57 18:59 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,185 31,840 40,155 4,670 114,850 128,266
36,210 35,393 24,635 4,200 100,438 108,762
44,050 28,295 22,360 1,570 96,275 120,169
36,585 22,576 18,520 2,460 80,141 85,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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