AoeStats
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Arena

508848087Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 59m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
1015
+13
🇪🇸 Goths · Spain
953
+14
🇰🇷 Celts · South Korea
952
-14
🇩🇪 Bohemians · Germany
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,028 10:51 15:38 29:24 ⛏ Fast Castle
32 1,914 11:34 15:35 33:50 ⛏ Fast Castle
22 1,313 10:46 18:12 35:01 ⛏ Fast Castle
22 1,305 10:22 17:45 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,490 35,760 22,135 4,850 99,235 106,370
44,610 19,779 13,830 1,000 79,219 110,832
28,390 30,935 6,975 3,300 69,600 77,515
19,000 20,830 14,960 4,150 58,940 88,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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