AoeStats
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Baltic

510561082Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 24m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Franks · Poland
858
+13
🇵🇱 Goths · Poland
856
+14
🇪🇸 Vikings · Spain
816
-14
🇷🇺 Slavs · Russia
788
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 527 10:13 20:38 — ⛏ Fish Boom FC
21 511 13:26 18:11 — ⛏ Fish Boom FC
16 399 13:08 17:59 — ⛏ Fast Castle
14 355 11:10 23:05 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,965 4,895 440 490 10,790 11,013
4,530 4,765 340 930 10,565 11,055
4,800 3,695 975 650 10,120 12,131
5,215 3,943 550 200 9,908 11,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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