AoeStats
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Pilgrims

507080049Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 25m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Sicilians · Norway
914
+12
902
+13
🇵🇱 Poles · Poland
854
-26
🇹🇷 Britons · Türkiye
815
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,267 15:15 — — ⚔ Tower Rush
35 877 15:12 22:07 — ⚔ Drush into Fish Boom into Archers
15 386 14:54 — — ⚔ Fish Boom into Scouts
13 338 24:54 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,455 3,630 1,235 1,400 10,720 11,669
3,970 3,575 100 225 7,870 9,925
3,360 2,540 325 1,075 7,300 7,596
2,425 2,284 200 100 5,009 5,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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