AoeStats
← DariiX

Highland

506950980Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 107m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
892
+14
🇵🇪 Ethiopians · Peru
831
+17
🇵🇱 Poles · Poland
818
+36
🇺🇸 Mongols · United States
884
-18
🇺🇸 Lithuanians · United States
879
-17
🇺🇸 Burgundians · United States
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 5,320 10:29 21:43 40:28 ⚔ Scout Rush
49 5,325 8:50 22:20 43:22 ⚔ Scouts into Skirms
41 4,471 11:03 21:13 36:42 ⚔ Archer Rush
20 2,131 11:17 25:27 39:00 ⛏ Fish Boom FC
17 1,789 11:33 21:28 30:22 ⛏ Fish Boom FC into Fire Galleys
16 1,673 10:57 32:16 45:54

Resources

Player Food Wood Gold Stone Spent Collected
45,220 36,755 38,435 8,980 129,390 163,097
62,640 25,227 33,615 5,835 127,317 184,181
28,615 49,033 38,465 3,725 119,838 194,212
32,390 32,075 34,345 2,810 101,620 182,716
38,210 34,208 16,415 1,800 90,633 117,999
37,365 21,370 19,430 3,285 81,450 117,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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