AoeStats
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Arena

506849404Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
874
+15
🇨🇳 Persians · China
796
+19
🇵🇱 Poles · Poland
855
-37
🇪🇸 Spanish · Spain
846
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 873 10:25 14:42 29:43 ⛏ Fast Castle
19 709 12:54 20:02 26:26 ⛏ Fast Castle
14 534 11:25 22:31 — ⛏ Fast Castle
14 523 11:15 18:50 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,440 15,135 5,900 400 40,875 50,794
13,070 8,845 4,635 760 27,310 28,333
8,785 5,195 3,380 2,700 20,060 22,896
8,125 4,685 930 1,400 15,140 28,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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