AoeStats
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MegaRandom

506842031Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 58m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
822
+33
🇨🇳 Chinese · China
701
+18
🇹🇷 Japanese · Türkiye
769
-16
🇫🇷 Spanish · France
756
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,281 12:20 26:05 42:24 ⚔ Archer Rush
18 1,020 11:41 25:27 37:41 ⛏ Fast Castle
17 981 11:45 22:05 37:20 ⛏ Fast Castle
7 428 13:59 25:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,045 15,826 22,400 4,150 75,421 85,372
18,190 22,056 15,965 2,650 58,861 63,205
27,785 12,018 12,480 1,675 53,958 67,222
4,850 3,033 455 100 8,438 18,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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