AoeStats
← Koi boy 1999

Arabia

503294434Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 47m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
808
+15
🇺🇸 Byzantines · United States
802
+15
🇨🇱 Huns · Chile
792
-15
🇨🇴 Japanese · Colombia
773
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,314 12:02 24:10 41:06 ⚔ Drush FC into Archers
21 1,025 12:14 22:44 44:17 ⚔ FC into Skirms
20 934 11:02 20:31 42:36 ⛏ Fast Castle
11 507 9:46 19:57 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,590 15,969 6,375 3,550 43,484 44,368
20,365 11,490 8,715 1,500 42,070 46,276
12,260 11,259 4,330 2,195 30,044 34,525
7,080 5,802 2,655 880 16,417 20,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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