AoeStats
← Koi boy 1999

Hideout

503287422Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 26m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
889
+13
🇺🇸 Ethiopians · United States
888
+13
🇨🇱 Goths · Chile
833
-13
🇺🇸 Spanish · United States
827
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 833 10:06 — — ⚔ M@A into Skirms
21 554 10:18 23:19 — ⚔ Archers into Skirms
21 557 12:13 26:02 — ⚔ Skirmisher Rush
18 489 9:28 26:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,355 4,310 1,830 0 14,495 14,280
4,060 4,087 865 480 9,492 10,139
3,710 3,410 1,345 0 8,465 9,340
4,050 3,560 330 500 8,440 8,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.