AoeStats
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Arena

510305545Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
816
+17
🇿🇦 Mongols · South Africa
756
+19
🇳🇱 Wei · Netherlands
832
-27
🇸🇪 Spanish · Sweden
824
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,792 10:24 16:25 36:41 ⛏ Fast Castle
29 1,309 10:45 19:30 43:59 ⛏ Fast Castle
27 1,215 12:49 16:43 37:49 ⛏ Fast Castle
19 873 11:37 18:40 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,815 15,565 9,385 2,000 53,765 59,641
12,805 21,015 11,585 2,740 48,145 50,572
19,650 14,513 5,945 1,500 41,608 48,008
12,800 8,640 7,080 1,850 30,370 43,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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