AoeStats
← [ALT F4] ElPrimoRitis

Black Forest

510302572Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 45m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
970
+10
🇨🇱 Turks · Chile
672
+22
🇪🇸 Goths · Spain
816
-16
🇨🇳 Bengalis · China
810
-38
Player eAPM Actions Feudal Castle Imperial Opening
32 1,454 11:05 22:37 34:58 ⛏ Fast Castle
25 1,126 15:53 21:36 — ⛏ Fast Castle
13 582 14:25 19:53 — ⛏ Fast Castle
11 492 19:12 24:23 30:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,340 14,954 14,425 1,400 56,119 60,950
17,675 12,395 8,665 975 39,710 54,487
10,680 5,729 6,090 1,035 23,534 28,055
5,355 4,062 200 400 10,017 11,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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