AoeStats
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Lombardia

510262045Analyzed
2v2 RM · 4d ago on Sep 30, 2026· 45m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1137
+14
🇨🇳 Bohemians · China
1126
+14
🇷🇺 Turks · Russia
1093
-14
🇷🇺 Mapuche · Russia
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,572 11:05 19:26 35:26 ⛏ Fast Castle
52 2,392 10:41 17:45 41:26 ⛏ Fast Castle
34 1,548 12:15 17:41 31:32 ⚔ FC into Scouts
18 831 12:05 22:17 42:32 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,970 11,143 9,735 2,955 39,803 44,679
19,320 7,710 8,305 1,185 36,520 39,742
17,120 10,070 9,020 100 36,310 41,524
13,050 12,465 6,600 2,125 34,240 39,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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