AoeStats
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Arena

508958753Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 4m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1265
+10
🇬🇧 Bohemians · United Kingdom
1201
+13
🇬🇧 Vietnamese · United Kingdom
1164
+14
🇧🇷 Byzantines · Brazil
1232
-16
🇺🇦 Armenians · Ukraine
1212
-15
🇦🇷 Persians · Argentina
942
-6
Player eAPM Actions Feudal Castle Imperial Opening
64 279 — — —
57 248 — — —
55 240 — — —
40 174 — — —
37 160 — — —
21 92 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,170 130 0 0 7,300 7,149
450 225 0 0 675 717
500 100 0 0 600 393
450 100 0 0 550 507
350 150 0 0 500 424
50 100 0 0 150 332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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