AoeStats
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Nomad

508840719Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 61m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1243
+16
🇩🇪 Persians · Germany
1238
+17
🇬🇧 Vietnamese · United Kingdom
1198
+18
🇳🇿 Koreans · New Zealand
1273
-17
🇦🇺 Persians · Australia
1262
-18
🇩🇪 Lithuanians · Germany
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,406 14:42 19:30 36:38 ⛏ Fish Boom FC
25 1,521 15:32 20:59 39:15 ⛏ Fish Boom FC
25 1,508 12:41 18:12 38:37 ⛏ Fish Boom FC
19 1,186 12:35 19:53 41:18 ⛏ Fish Boom into Fire Galleys FC
16 970 14:43 19:05 — ⛏ Fish Boom FC
10 625 13:53 25:51 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,615 53,851 27,030 6,900 113,396 115,028
24,640 32,600 9,830 4,640 71,710 80,769
31,355 18,636 11,780 3,200 64,971 73,522
18,140 16,697 4,705 6,650 46,192 52,478
8,665 10,881 3,150 3,360 26,056 27,831
7,335 7,289 1,530 1,800 17,954 18,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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