AoeStats
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Lombardia

508431036Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 62m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1196
+14
🇬🇧 Vietnamese · United Kingdom
1114
+17
🇬🇧 Slavs · United Kingdom
1112
+17
🇨🇳 Mongols · China
1215
-20
🇨🇳 Romans · China
1103
-14
🇹🇼 Persians · Taiwan
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,236 11:44 16:30 35:40 ⛏ Fast Castle
30 1,854 13:35 22:08 39:46 ⛏ Fast Castle
29 1,816 12:20 16:05 28:37 ⛏ Fast Castle
28 1,730 9:51 16:09 31:01 ⛏ Fast Castle
23 1,408 10:48 19:26 29:18 ⛏ Fast Castle
22 1,352 10:33 19:10 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,560 40,052 24,365 6,175 117,152 123,343
39,180 31,595 18,890 3,630 93,295 108,270
32,475 32,614 20,075 3,475 88,639 97,303
39,305 24,010 13,205 6,030 82,550 86,714
37,140 24,062 13,210 2,835 77,247 82,054
33,570 25,488 15,005 2,450 76,513 99,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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