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Fortress

508420083Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 42m 20s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1172
+15
🇨🇳 Ethiopians · China
1152
+16
🇨🇳 Britons · China
1132
+16
🇬🇧 Wu · United Kingdom
1205
-19
🇬🇧 Vietnamese · United Kingdom
1115
-14
🇬🇧 Italians · United Kingdom
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,659 6:39 10:22 26:23 ⛏ Fast Castle
31 1,303 8:16 13:56 32:46 ⛏ Fast Castle
29 1,210 6:43 12:44 31:55 ⛏ Fast Castle
26 1,108 6:48 11:47 26:54 ⛏ Fast Castle
24 1,018 7:05 13:27 27:18 ⛏ Fast Castle
20 863 7:44 11:55 27:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,020 23,230 10,460 2,745 62,455 68,885
24,285 16,890 17,530 1,805 60,510 76,236
18,255 23,325 14,825 1,785 58,190 70,202
18,025 15,930 10,730 1,775 46,460 60,424
20,270 14,879 7,180 1,060 43,389 53,473
16,880 15,500 9,040 1,210 42,630 50,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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