AoeStats
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Pilgrims

508398064Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 15m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1275
+13
🇬🇧 Wu · United Kingdom
1189
+16
🇨🇳 Vikings · China
1174
+17
🇬🇧 Vietnamese · United Kingdom
1106
+19
🇵🇱 Magyars · Poland
1226
-18
🇨🇳 Saracens · China
1191
-16
🇸🇪 Portuguese · Sweden
1184
-16
🇸🇪 Franks · Sweden
1163
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 837 10:54 — — ⚔ Fish Boom into Archers
31 481 10:59 — — ⛏ Fish Boom FC
27 410 10:34 — — ⚔ Fish Boom into Towers
20 308 11:35 — — ⛏ Fish Boom FC
19 293 14:02 — — ⛏ Fish Boom
15 237 — — —
1 18 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,925 4,675 250 100 7,950 8,360
2,200 2,625 405 100 5,330 6,026
2,550 2,200 250 100 5,100 5,043
1,350 2,475 50 100 3,975 4,494
1,350 1,345 50 355 3,100 3,584
550 575 0 100 1,225 880
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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