AoeStats
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Nomad

508306019Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 50m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1266
+12
🇷🇺 Mapuche · Russia
1201
+15
🇩🇪 Italians · Germany
1147
+17
🇬🇧 Britons · United Kingdom
1146
+18
🇬🇧 Persians · United Kingdom
1224
-17
🇦🇷 Jurchens · Argentina
1182
-16
🇫🇷 Mongols · France
1169
-15
🇬🇧 Vietnamese · United Kingdom
1134
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,622 14:46 19:08 42:33 ⛏ Fish Boom FC
28 1,406 13:59 20:53 44:08 ⚔ Fish Boom FC into Archers
25 1,258 12:50 31:29 — ⚔ Fish Boom into Towers into Scouts
25 1,261 13:44 18:47 33:11 ⛏ Fish Boom FC
25 1,275 13:54 23:54 45:20 ⚔ Fish Boom into Archers
21 1,074 14:21 20:40 36:10 ⛏ Fish Boom FC
17 886 16:28 22:08 39:27 ⛏ Fish Boom FC into Galleys
14 718 13:02 20:08 42:40 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,000 23,761 13,605 3,750 55,116 64,104
18,785 20,706 9,665 4,840 53,996 72,915
17,650 14,030 7,840 3,000 42,520 47,420
12,215 16,187 6,500 4,760 39,662 42,009
12,825 15,100 9,140 2,395 39,460 44,387
16,030 11,028 8,635 1,180 36,873 39,617
13,010 9,030 6,200 2,455 30,695 32,829
6,990 10,386 2,400 1,660 21,436 23,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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