AoeStats
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Fortress

508300495Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Dravidians · Belarus
1185
+15
🇹🇷 Huns · Türkiye
1180
+15
🇵🇱 Magyars · Poland
1173
+15
🇺🇾 Khmer · Uruguay
1168
+16
🇬🇧 Persians · United Kingdom
1224
-18
🇬🇧 Ethiopians · United Kingdom
1188
-16
🇬🇧 Vietnamese · United Kingdom
1134
-14
🇬🇧 Franks · United Kingdom
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 3,558 7:12 11:30 42:51 ⛏ Fast Castle
48 2,530 7:35 12:15 30:25 ⛏ Fast Castle
45 2,355 9:10 12:49 29:54 ⛏ Fast Castle
33 1,726 8:20 12:47 23:57 ⛏ Fast Castle
24 1,250 8:00 12:47 29:27 ⛏ Fast Castle
24 1,278 9:06 12:46 29:17 ⚔ FC into Archers
19 1,015 9:16 14:43 22:26 ⛏ Fast Castle
14 760 7:41 13:45 27:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,025 26,365 25,655 630 98,675 119,161
21,175 24,295 27,135 260 72,865 82,609
32,360 16,150 19,360 2,900 70,770 74,326
30,130 14,910 22,090 3,010 70,140 76,511
38,080 18,640 10,390 3,000 70,110 81,978
21,145 23,250 20,025 3,185 67,605 70,263
18,190 27,235 10,385 1,745 57,555 61,362
24,490 11,685 12,615 910 49,700 52,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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