AoeStats
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Nomad

508298330Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 9m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bengalis · Portugal
1208
+19
🇬🇧 Persians · United Kingdom
1205
+19
🇭🇺 Japanese · Hungary
1186
+19
🇬🇧 Vietnamese · United Kingdom
1111
+23
🇩🇪 Franks · Germany
1307
-22
🇳🇴 Italians · Norway
1258
-20
🇦🇷 Persians · Argentina
1250
-19
🇧🇷 Dravidians · Brazil
1231
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 321 — — —
30 276 — — — ⛏ Fish Boom
28 255 — — — ⛏ Fish Boom
25 227 — — —
18 163 — — —
17 151 — — — ⛏ Fish Boom
13 120 — — —
11 99 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
850 1,200 50 100 2,200 1,448
900 1,000 50 100 2,050 1,337
750 975 50 100 1,875 1,212
1,050 643 50 100 1,843 1,179
600 825 50 100 1,575 912
900 500 50 0 1,450 1,435
400 775 50 100 1,325 645
900 325 0 0 1,225 1,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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