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Pilgrims

508246265Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 88m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1284
+12
🇪🇸 Spanish · Spain
1266
+13
🇹🇼 Jurchens · Taiwan
1251
+13
🇭🇰 Goths · Hong Kong SAR China
1245
+14
🇫🇷 Khmer · France
1250
-15
🇬🇧 Persians · United Kingdom
1219
-14
🇫🇷 Franks · France
1199
-13
🇬🇧 Vietnamese · United Kingdom
1121
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 5,251 13:28 18:01 49:48 ⛏ Fish Boom FC
45 3,996 9:51 19:00 39:29 ⚔ Fish Boom into Scouts
34 2,982 10:36 16:39 56:24 ⛏ Fish Boom FC
34 2,994 10:53 14:55 36:03 ⛏ Fish Boom FC
27 2,394 9:27 22:42 42:43 ⛏ Fish Boom into Galleys into Fire Galleys FC
24 2,112 11:18 16:29 35:14 ⛏ Fast Castle
24 2,137 11:48 24:07 44:32 ⛏ Fish Boom into Fire Galleys
22 1,939 12:29 18:16 50:18 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
74,060 69,345 51,740 2,450 197,595 208,173
41,685 62,835 17,960 5,280 127,760 134,076
63,105 25,443 35,005 2,350 125,903 131,508
90,330 18,068 17,370 100 125,868 127,757
62,310 22,370 28,185 9,300 122,165 126,936
47,765 35,005 34,715 4,450 121,935 125,045
45,090 23,295 22,455 6,135 96,975 112,477
24,655 33,630 20,660 2,450 81,395 94,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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