AoeStats
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Nomad

508240058Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1204
+15
🇯🇵 Britons · Japan
1148
+17
🇦🇷 Mongols · Argentina
1123
+18
🇬🇧 Vietnamese · United Kingdom
1102
+19
🇭🇰 Magyars · Hong Kong SAR China
1187
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1176
-17
🇭🇰 Wei · Hong Kong SAR China
1174
-17
🇭🇰 Spanish · Hong Kong SAR China
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,650 14:55 19:57 — ⛏ Fast Castle
34 1,548 14:34 20:14 — ⛏ Fast Castle
33 1,529 13:45 21:10 — ⛏ Fast Castle
32 1,467 13:57 22:37 43:59 ⚔ Archers FC
31 1,441 14:03 20:51 44:56 ⛏ Fish Boom FC
31 1,443 14:52 20:42 41:21 ⛏ Fish Boom FC
27 1,239 15:04 20:46 41:06 ⛏ Fish Boom FC
23 1,063 14:48 20:48 37:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,500 26,445 12,810 2,700 55,455 66,349
10,880 14,878 10,560 2,450 38,768 40,484
13,945 14,038 6,725 2,605 37,313 37,695
14,060 10,398 6,540 2,330 33,328 35,434
12,500 13,008 6,675 300 32,483 39,702
14,595 8,831 5,300 2,450 31,176 34,023
13,620 9,410 3,310 2,250 28,590 32,131
10,250 7,390 2,885 2,900 23,425 24,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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