AoeStats
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Pilgrims

508086267Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 24m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
1188
+16
🇲🇽 Persians · Mexico
1156
+17
🇺🇸 Tatars · United States
1138
+18
🇬🇧 Vietnamese · United Kingdom
1083
+19
🇧🇷 Malay · Brazil
1206
-19
🇭🇷 Burmese · Croatia
1170
-17
🇪🇸 Maya · Spain
1169
-17
🇹🇷 Franks · Türkiye
1152
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 811 10:30 20:08 — ⛏ Fish Boom into Galleys FC
32 805 11:11 17:51 — ⚔ Fish Boom into Towers FC
30 748 17:39 — — ⛏ Fish Boom
27 667 13:40 18:39 — ⛏ Fish Boom FC
27 662 13:25 23:38 — ⛏ Fish Boom
25 626 11:52 18:06 — ⛏ Fish Boom FC
20 487 10:46 19:30 — ⚔ Fish Boom into Towers FC
19 469 12:50 23:22 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,480 4,230 1,760 1,045 12,515 13,493
6,470 4,885 475 300 12,130 12,493
4,970 4,398 800 875 11,043 13,538
3,125 3,482 1,070 1,000 8,677 8,927
4,300 2,256 410 1,500 8,466 8,411
3,100 3,407 380 225 7,112 8,900
3,000 3,177 100 675 6,952 8,440
3,175 3,075 440 210 6,900 7,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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