AoeStats
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MegaRandom

510249439Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 92m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1043
+14
🇺🇸 Portuguese · United States
1024
+15
🇺🇸 Maya · United States
919
+19
🇺🇸 Goths · United States
1021
-17
🇺🇸 Franks · United States
1004
-16
🇺🇸 Koreans · United States
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 3,514 10:35 14:19 29:28 ⛏ Fast Castle
35 3,249 11:38 16:43 34:56 ⛏ Fast Castle
33 3,066 11:28 17:56 31:25 ⛏ Fish Boom FC
26 2,433 11:35 22:42 35:24 ⚔ Fish Boom FC into Archers
22 2,018 12:01 17:40 31:48 ⛏ Fast Castle
20 1,815 12:56 18:03 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,655 52,655 30,665 2,150 164,125 170,920
52,100 45,143 49,310 10,610 157,163 157,695
48,465 40,972 47,975 2,910 140,322 143,951
54,495 21,792 32,580 8,000 116,867 153,480
15,425 47,856 38,515 4,525 106,321 161,519
39,580 29,755 27,835 4,205 101,375 137,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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