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African Clearing

510576072Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 80m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1384
+14
🇫🇷 Cumans · France
1379
+14
🇮🇱 Burgundians · Israel
1351
+15
🇳🇴 Malay · Norway
1322
+17
🇨🇱 Magyars · Chile
1377
-17
🇺🇸 Franks · United States
1341
-15
🇷🇺 Teutons · Russia
1323
-14
🇲🇾 Celts · Malaysia
1322
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,673 12:10 25:59 73:19 ⚔ Scout Rush
30 2,379 15:19 30:47 49:05 ⚔ Skirmisher Rush
30 2,409 12:22 30:46 51:42 ⚔ Scouts into Archers into Skirms
29 2,371 13:26 18:33 35:53 ⚔ Archer Rush
28 2,246 15:00 19:16 40:03 ⛏ Fast Castle
26 2,105 12:16 16:16 51:37 ⛏ Fast Castle
26 2,082 15:35 19:16 41:41 ⛏ Fast Castle
22 1,793 13:26 17:19 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,460 34,715 24,930 5,280 136,385 195,620
44,345 51,095 23,840 5,280 124,560 149,816
52,620 27,368 34,055 1,905 115,948 144,420
42,545 39,370 10,550 2,400 94,865 94,948
47,975 32,470 11,640 1,700 93,785 99,745
34,735 22,340 14,965 5,265 77,305 78,875
22,885 28,771 15,445 4,875 71,976 75,399
28,325 15,586 12,795 4,800 61,506 61,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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