AoeStats
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Oasis

510132679Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 13m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1488
+12
🇵🇪 Poles · Peru
1418
+15
🇪🇸 Shu · Spain
1253
+23
🇹🇷 Romans · Türkiye
1427
-18
🇨🇴 Wei · Colombia
1424
-18
🇺🇸 Bohemians · United States
1345
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 694 10:57 — — ⛏ Fast Castle
49 685 — — — ⚔ Drush
49 674 — — — ⚔ Drush
44 613 8:59 — — ⚔ Scout Rush
44 609 9:43 — — ⚔ Scout Rush
26 365 11:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,310 1,655 50 0 5,015 5,099
3,225 1,540 200 0 4,965 5,101
2,400 1,265 190 0 3,855 4,094
2,100 1,333 170 0 3,603 3,786
2,180 1,166 50 130 3,526 3,847
1,750 986 50 190 2,976 3,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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