AoeStats
← VastStarling392

Arena

509943189Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
993
+15
🇫🇷 Bohemians · France
987
+14
🇨🇿 Khmer · Czechia
970
-15
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 878 11:41 18:55 32:26 ⛏ Fast Castle
21 811 11:20 17:57 35:46 ⛏ Fast Castle
16 625 12:06 18:18 26:37 ⚔ FC into Scouts
14 546 10:11 16:42 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,865 13,585 7,695 1,985 39,130 43,386
16,045 8,540 7,060 1,850 33,495 38,408
12,080 11,140 4,305 1,445 28,970 31,932
12,800 9,075 3,830 850 26,555 32,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.