AoeStats
← VastStarling392

Nomad

509721279Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 41m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
965
+17
🇬🇧 Celts · United Kingdom
859
+21
🇨🇴 Berbers · Colombia
993
-20
🇨🇿 Khmer · Czechia
958
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,612 15:30 20:14 35:16 ⚔ Fish Boom into Scouts
22 919 14:51 — — ⚔ M@A into Towers
14 568 16:55 20:48 39:27 ⛏ Fish Boom FC
11 457 17:53 24:53 40:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,350 8,936 4,475 1,800 26,561 29,913
9,875 8,570 3,565 3,000 25,010 28,601
6,215 8,290 2,440 1,650 18,595 20,655
3,925 3,011 170 600 7,706 8,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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