AoeStats
← DoubleDutch369

Arena

507878088Analyzed
1v1 RM · 11d ago on Sep 20, 2026· 48m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1159
+15
🇲🇽 Chinese · Mexico
1140
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,208 10:04 14:06 26:00 ⛏ Fast Castle
21 1,016 10:51 15:40 29:45 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,935 17,085 17,270 2,350 62,640 69,175
27,340 20,260 9,665 1,600 58,865 69,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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