AoeStats
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Black Forest

504398858Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 39m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1088
+16
🇦🇷 Khmer · Argentina
1087
+16
🇦🇷 Burgundians · Argentina
949
+21
🇨🇦 Khmer · Canada
1111
-19
🇺🇸 Bohemians · United States
1109
-19
🇺🇸 Goths · United States
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,763 12:06 16:56 — ⛏ Fast Castle
27 1,047 12:43 17:31 34:51 ⛏ Fast Castle
25 988 11:05 18:44 34:41 ⛏ Fast Castle
17 679 13:15 16:40 — ⛏ Fast Castle
14 566 15:37 24:22 — ⛏ Fast Castle
8 302 16:51 30:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,270 10,204 5,715 2,150 35,339 41,484
13,620 10,948 6,090 850 31,508 37,343
10,545 9,323 2,115 975 22,958 27,887
10,240 4,623 5,470 750 21,083 22,397
9,900 3,650 4,030 750 18,330 25,175
8,065 6,034 1,085 850 16,034 22,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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