AoeStats
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Oasis

508686929Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 111m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
948
+13
🇺🇸 Bohemians · United States
809
+19
🇺🇸 Ethiopians · United States
794
+19
🇬🇧 Lithuanians · United Kingdom
884
-18
🇬🇧 Ethiopians · United Kingdom
876
-17
🇬🇧 Khitans · United Kingdom
858
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 6,741 10:05 20:31 35:03 ⛏ Fast Castle
48 5,380 12:17 16:14 35:15 ⛏ Fast Castle
44 4,943 11:46 20:36 44:10 ⚔ FC into Skirms
38 4,241 11:13 16:30 40:17 ⛏ Fast Castle
31 3,496 13:19 17:06 42:27 ⚔ FC into Archers
18 1,980 14:09 23:00 43:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
125,595 75,472 21,430 6,495 228,992 262,271
76,430 35,110 62,900 2,535 176,975 195,720
67,420 58,805 25,100 4,055 155,380 162,830
46,230 55,070 36,170 3,230 140,700 193,993
38,190 50,520 11,535 5,380 105,625 129,710
24,035 24,045 6,135 4,000 58,215 83,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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