AoeStats
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Black Forest

508004238Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 58m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1539
+11
🇩🇪 Hindustanis · Germany
1464
+13
🇩🇪 Vikings · Germany
1463
+13
🇬🇧 Malay · United Kingdom
1458
-14
🇬🇧 Bengalis · United Kingdom
1409
-12
🇩🇪 Goths · Germany
1363
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,359 12:26 16:48 28:10 ⛏ Fast Castle
37 2,165 11:40 15:40 28:55 ⛏ Fast Castle
37 2,208 11:31 19:16 30:02 ⛏ Fish Boom FC
35 2,040 13:15 19:56 31:22 ⛏ Fast Castle
26 1,547 10:35 14:26 30:09 ⛏ Fast Castle
25 1,471 13:07 18:23 32:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
70,550 35,415 31,840 3,650 141,455 146,253
43,395 28,137 18,445 6,170 96,147 103,894
42,370 29,975 19,010 3,875 95,230 108,272
31,505 28,260 25,275 1,700 86,740 124,091
31,135 20,697 19,310 1,705 72,847 77,774
13,500 26,754 19,010 3,585 62,849 78,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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