AoeStats
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Nomad

509728182Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 56m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1046
+16
🇺🇸 Persians · United States
1035
+16
🇨🇳 Khmer · China
995
+18
🇩🇪 Japanese · Germany
1094
-20
🇧🇪 Vietnamese · Belgium
1009
-15
🇩🇪 Persians · Germany
1009
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,959 13:58 23:16 38:24 ⚔ Fish Boom into Scouts
30 1,689 15:23 20:20 46:51 ⛏ Fast Castle
28 1,563 13:09 20:40 40:36 ⛏ Fish Boom FC
24 1,342 14:48 22:09 48:12 ⛏ Fish Boom FC
24 1,366 14:09 24:19 — ⚔ Fish Boom into M@A into Fire Galleys into Scouts
20 1,125 14:29 21:53 39:01 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,420 21,707 10,570 3,200 55,897 69,274
19,355 15,360 13,855 4,405 52,975 62,513
21,015 15,585 8,770 2,550 47,920 50,583
17,610 17,185 5,350 3,905 44,050 51,456
12,590 15,205 6,700 1,885 36,380 39,202
17,550 9,285 6,605 2,350 35,790 46,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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